ShockZone ™ — Games and Gamers

This fascinating, fact-filled series on video games will engage young fans of this incredibly popular pastime. Reflecting the look and feel of their subject, the books cover various high-interest aspects of video games, including how they work, how they developed, stars of the industry, its culture and competitions, online safety and gaming etiquette, and what it’s like to work in video games.

Cover: The Awesome Inner Workings of Video Games
Cover: The Biggest Names of Video Games
Cover: The Brain-Boosting Benefits of Gaming
Title   Lexile GRL ATOS Format Qty
ShockZone ™ — Games and Gamers Audisee® eBooks with Audio Bundle (Multi-User) — Audisee® eBook with Audio Set
ShockZone ™ — Games and Gamers — eBook Set
ShockZone ™ — Games and Gamers — Library Bound Set N/A
  • Available in limited formats
  • Soon! Fall 2019
  • New! Spring 2019
  • New! Fall 2018
Title   Lexile GRL ATOS Format Qty
The Awesome Inner Workings of Video Games 850 S 5.7
The Biggest Names of Video Games 890 T 5.7
The Brain-Boosting Benefits of Gaming 860 T 5.5
The Crazy Careers of Video Game Designers 810 S 5.3
The Epic Evolution of Video Games 860 Q 5.5
The Wild World of Gaming Culture 990 T 6.2
  • Available in limited formats
  • Soon! Fall 2019
  • New! Spring 2019
  • New! Fall 2018

Lerner eSource™ offers free digital teaching and learning resources, including Common Core State Standards (CCSS) teaching guides. These guides, created by classroom teachers, offer short lessons and writing exercises that give students specific instruction and practice using Common Core skills and strategies. Lerner eSource also provides additional resources including online activities, downloadable/printable graphic organizers, and additional educational materials that would also support Common Core instruction. Download, share, pin, print, and save as many of these free resources as you like!

ShockZone ™ — Games and Gamers

This fascinating, fact-filled series on video games will engage young fans of this incredibly popular pastime. Reflecting the look and feel of their subject, the books cover various high-interest aspects of video games, including how they work, how they developed, stars of the industry… View →