The Wild World of Gaming Culture

From the Series ShockZone ™ — Games and Gamers

  • Interest Level: Grade 5 - Grade 8
  • Reading Level: Grade 5

Just how dedicated can gamers be? Video games inspire people to write fan fiction, draw characters, and even dress up in costume to act out video game scenes. Read this book and dive into gaming culture. Whether you like to read comics, write stories, perform in plays, make music, create movies, or dress up in wacky outfits, video gaming culture has got something for everyone!

Format Your Price Add
978-1-4677-5999-1
$34.99
978-1-5124-4255-7
$6.99
Available at all major wholesalers and distributors. Save 25% off list price on hardcovers and ebooks when you buy direct! Digital purchases will be accessed on Lerner Digital Bookshelf. An account will be created for you after purchase.
Interest Level Grade 5 - Grade 8
Reading Level Grade 5
Genre Social Studies
Copyright 2014
Publisher Lerner Publishing Group
Brand ShockZone ™
Imprint Lerner Publications ™
Language English
Number of Pages 32
Publication Date 2015-08-01
Reading Counts! Level 8.4
Text Type Informational/Explanatory
BISACS JNF021060, JNF012010, JNF012000
Dewey 794.8
Graphics Full-color illustrations
Dimensions 6.375 x 9.25
Lexile 990
Guided Reading Level T
ATOS Reading Level 6.2
Accelerated Reader® Quiz 159776
Accelerated Reader® Points 1.0
Features Bibliography/further reading, Glossary words bolded within text, Index, Reviewed, Table of contents, Teaching Guides, and eSource

Reviews

School Library Journal, Series Made Simple

“Young gamers who wonder what’s inside their Xboxes or how those dramatic graphics are created will come away from these satisfying volumes with plenty of facts.” —School Library Journal, Series Made Simple