The Epic Evolution of Video Games

From the Series ShockZone ™ — Games and Gamers

  • Interest Level: Grade 5 - Grade 8
  • Reading Level: Grade 5

Have you ever wondered what video games would be like if they never changed? The first games were little more than bouncing dots on a plain screen. Modern games include astonishing action, realistic environments, and epic story lines. Take a look at how video games have evolved over the years, and learn about the kinds of games we might be playing in the future.

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978-1-4677-1585-0
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Interest Level Grade 5 - Grade 8
Reading Level Grade 5
Genre Social Studies
Copyright 2014
Publisher Lerner Publishing Group
Brand ShockZone ™
Imprint LernerClassroom, Lerner Publications ™
Language English
Number of Pages 32
Publication Date 2013-08-01
Reading Counts! Level 5.6
Text Type Informational/Explanatory
BISACS JNF021060, JNF012010, JNF012000
Dewey 794.809
Graphics Full-color illustrations
Dimensions 6.375 x 9.25
Lexile 860
Guided Reading Level Q
ATOS Reading Level 5.5
Accelerated Reader® Quiz 159775
Accelerated Reader® Points 1.0
Features Bibliography/further reading, Glossary words bolded within text, Index, Reviewed, Table of contents, Teaching Guides, and eSource

Author: Arie Kaplan

Arie Kaplan has written jokes and comedy sketches for the television series TruTV Presents: World's Dumbest…. He has also written humor articles for MAD Magazine. Aside from his work as a comedy writer, Arie has written numerous nonfiction books for young readers on subjects ranging from the life of Vlad the Impaler to the history of pop music. As a comics writer, he has written comic book stories and graphic novels for DC Comics, Archie Comics, Bongo Comics, IDW Publishing, Penguin Young Readers Group, and other publishers. He is the author of the acclaimed nonfiction book From Krakow to Krypton: Jews and Comic Books, which was a 2008 finalist for the National Jewish Book Award. He lives with his family in New York City. Please check out his website, www.ariekaplan.com

Lerner eSource™ offers free digital teaching and learning resources, including Common Core State Standards (CCSS) teaching guides. These guides, created by classroom teachers, offer short lessons and writing exercises that give students specific instruction and practice using Common Core skills and strategies. Lerner eSource also provides additional resources including online activities, downloadable/printable graphic organizers, and additional educational materials that would also support Common Core instruction. Download, share, pin, print, and save as many of these free resources as you like!

ShockZone ™ — Games and Gamers

This fascinating, fact-filled series on video games will engage young fans of this incredibly popular pastime. Reflecting the look and feel of their subject, the books cover various high-interest aspects of video games, including how they work, how they developed, stars of the industry,… View available downloads →

Reviews

VOYA

“This high-interest series will capture the attention of the video game generation….This is an entertaining and informative set with design and content best suited for young teens.” —VOYA

School Library Journal, Series Made Simple

“Young gamers who wonder what’s inside their Xboxes or how those dramatic graphics are created will come away from these satisfying volumes with plenty of facts.” —School Library Journal, Series Made Simple

NSTA

“This book satisfies the Science and Technology standard and would be a good free–reading book choice as well as a technology resource for middle school students.” —NSTA Recommends