Esports Technology

From the Series Esports Zone (Lerner ™ Sports)

  • Interest Level: Grade 2 - Grade 5
  • Reading Level: Grade 3

Technology is changing every day, and that means esports are changing too! Explore the history of esports technology. Discover what the future holds for virtual reality, artificial intelligence, the metaverse, and other technologies that are changing the way people play and watch esports.

Format Your Price Add
978-1-7284-9090-8
$22.99
979-8-7656-0293-5
$9.99
978-1-7284-9747-1
$34.99
Available at all major wholesalers and distributors. Save 25% off list price on hardcovers and ebooks when you buy direct! Digital purchases will be accessed on Lerner Digital Bookshelf. An account will be created for you after purchase.
Interest Level Grade 2 - Grade 5
Reading Level Grade 3
Genre Social Studies
Category 5 Kinds of Nonfiction, 5KN: Traditional Nonfiction, Sports
Copyright 2024
Publisher Lerner Publishing Group
Brand Lerner ™ Sports
Imprint Lerner Publications ™
Language English
Number of Pages 32
Publication Date 2023-08-01
Text Type Informational/Explanatory
BISACS JNF051090, JNF021060
Dewey 794.8
Dimensions 7 x 9
Lexile 900
Guided Reading Level U
Features Bibliography/further reading, Fast facts, Glossary, Index, Reviewed, Sidebars, and Table of contents

Reviews

Booklist

“Each volume features a sleek design with terrific representation of gamers and emphasizes a balance of screen time with healthy habits. Inclusive and appealing, this series will be a hit with young gamers.” —Booklist