Esports Technology

From the Series Esports Zone (Lerner ™ Sports)

  • Interest Level: Grade 2 - Grade 5
  • Reading Level: Grade 3

Technology is changing every day, and that means esports are changing too! Explore the history of esports technology. Discover what the future holds for virtual reality, artificial intelligence, the metaverse, and other technologies that are changing the way people play and watch esports.

Format Your Price Add
978-1-7284-9090-8
$22.99
979-8-7656-0293-5
$9.99
978-1-7284-9747-1
$34.99
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Interest Level Grade 2 - Grade 5
Reading Level Grade 3
Genre Social Studies
Category 5 Kinds of Nonfiction, 5KN: Traditional Nonfiction, Sports
Copyright 2024
Publisher Lerner Publishing Group
Brand Lerner ™ Sports
Imprint Lerner Publications ™
Language English
Number of Pages 32
Publication Date 2023-08-01
Text Type Informational/Explanatory
BISACS JNF051090, JNF021060
Dewey 794.8
Dimensions 7 x 9
Lexile 900
Guided Reading Level U
Features Bibliography/further reading, Fast facts, Glossary, Index, Reviewed, Sidebars, and Table of contents

Author: Heather E. Schwartz

When Heather E. Schwartz was thirteen years old, she tracked down several lead orphans from the 1983 movie “Annie” and interviewed them by phone. As an adult, she realized she could apply those same early instincts to a career as a journalist and writer. She is the author of more than 35 nonfiction children’s titles, published by Lerner Publishing Group, Capstone Press, Teacher Created Materials, Lucent Books, and Tangerine Press, a Scholastic imprint. She has written articles for National Geographic Kids and Discovery Girls. In addition, she developed the content for KidsGetArthritisToo.org, the juvenile section of the Arthritis Foundation’s website. Other credits in the children’s market include articles for Teen, Girls’ Life, and All About You magazines. Additionally, Ms. Schwartz is a former editor at Bridal Guide magazine, co-author of Bridal Guide Magazine’s How to Choose the Perfect Wedding Gown (Warner, 2004), and contributor to The Takeout Cookbook (Knock Knock 2007).

Reviews

Booklist

“Each volume features a sleek design with terrific representation of gamers and emphasizes a balance of screen time with healthy habits. Inclusive and appealing, this series will be a hit with young gamers.” —Booklist