Sporty Bugs and Errors

From the Series Sports Coding Concepts

  • Interest Level: Grade 1 - Grade 3
  • Reading Level: Grade 1

Using the action-packed world of sports, this book teaches young readers fundamental coding concepts without using a computer. Learn all about bugs and errors, how to fix them, and how to start seeing them everywhere—especially in sports! Paper and pencil activities give readers real-world understanding of coding concepts.

Format Your Price Add
Available at all major wholesalers and distributors. Save 25% off list price on hardcovers and ebooks when you buy direct! Digital purchases will be accessed on Lerner Digital Bookshelf. An account will be created for you after purchase.
Interest Level Grade 1 - Grade 3
Reading Level Grade 1
Category 5 Kinds of Nonfiction, 5KN: Active Nonfiction, 5KN: Traditional Nonfiction, Makerspace, Makerspace: Computers/Technology, STEM, STEM: Technology/Coding
Copyright 2020
Publisher Lerner Publishing Group
Imprint Lerner Publications ™
Language English
Number of Pages 32
Publication Date 2020-01-01
Text Type Procedural
BISACS JNF012040, JNF054000
Dewey 005
Graphics Full-color illustrations
Dimensions 7 x 9
Lexile 580
Guided Reading Level Q
Features Bibliography/further reading, Glossary, Index, Reviewed, and Table of contents

Author: Allyssa Loya

Allyssa Loya is an elementary school librarian in North Texas. Her passion for bringing meaningful learning to students let her to cultivate a technology-forward library that includes a makerspace and coding club. She loves sharing her knowledge with her peers and presents on topics that impact future ready libraries.


School Library Journal, Series Made Simple

“With an emphasis on rote movement, sequences, and clear results, sports provide fine metaphors for computer programming.”—School Library Journal, Series Made Simple