From the Series Sports Coding Concepts
Simple, hands-on activities explore algorithms for readers not yet ready for coding on computers. Sports-themed projects encourage readers to learn about the basics of coding through writing out the algorithm to shoot a basketball, steal a base, or create a gymnastics routine.
|Interest Level||Grade 1 - Grade 3|
|Reading Level||Grade 1|
|Category||5 Kinds of Nonfiction, 5KN: Active Nonfiction, 5KN: Traditional Nonfiction, Makerspace, Makerspace: Computers/Technology, STEM, STEM: Technology/Coding|
|Publisher||Lerner Publishing Group|
|Imprint||Lerner Publications ™|
|Number of Pages||32|
Author: Allyssa Loya
Allyssa Loya is an elementary school librarian in North Texas. Her passion for bringing meaningful learning to students let her to cultivate a technology-forward library that includes a makerspace and coding club. She loves sharing her knowledge with her peers and presents on topics that impact future ready libraries.
“With an emphasis on rote movement, sequences, and clear results, sports provide fine metaphors for computer programming.”—School Library Journal, Series Made Simple