Sporty Algorithms

From the Series Sports Coding Concepts

  • Interest Level: Grade 1 - Grade 3
  • Reading Level: Grade 1

Simple, hands-on activities explore algorithms for readers not yet ready for coding on computers. Sports-themed projects encourage readers to learn about the basics of coding through writing out the algorithm to shoot a basketball, steal a base, or create a gymnastics routine.

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Interest Level Grade 1 - Grade 3
Reading Level Grade 1
Category 5 Kinds of Nonfiction, 5KN: Active Nonfiction, 5KN: Traditional Nonfiction, Makerspace, Makerspace: Computers/Technology, STEM, STEM: Technology/Coding
Copyright 2020
Publisher Lerner Publishing Group
Imprint Lerner Publications ™
Language English
Number of Pages 32
Publication Date 2020-01-01
Text Type Procedural
BISACS JNF012040, JNF054000
Dewey 005.1
Graphics Full-color illustrations
Dimensions 7 x 9
Lexile 610
Guided Reading Level P
Features Bibliography/further reading, Glossary, Index, Reviewed, and Table of contents

Author: Allyssa Loya

Allyssa Loya is an elementary school librarian in North Texas. Her passion for bringing meaningful learning to students let her to cultivate a technology-forward library that includes a makerspace and coding club. She loves sharing her knowledge with her peers and presents on topics that impact future ready libraries.


School Library Journal, Series Made Simple

“With an emphasis on rote movement, sequences, and clear results, sports provide fine metaphors for computer programming.”—School Library Journal, Series Made Simple