From the Series Sports Coding Concepts
Sport-oriented hands-on activities introduce readers to conditionals and other fundamental coding concepts. Using games, readers learn how to create rules that govern reactions and build their understanding of how computers work.
|Interest Level||Grade 1 - Grade 3|
|Reading Level||Grade 1|
|Subject||Makerspace, Makerspace: Computers/Technology, STEM, STEM: Technology/Coding|
|Publisher||Lerner Publishing Group|
|Imprint||Lerner Publications ™|
|Number of Pages||32|
School Library Journal, Series Made Simple
“With an emphasis on rote movement, sequences, and clear results, sports provide fine metaphors for computer programming.”—School Library Journal, Series Made Simple
Author: Allyssa Loya
Allyssa Loya is an elementary school librarian in North Texas. Her passion for bringing meaningful learning to students let her to cultivate a technology-forward library that includes a makerspace and coding club. She loves sharing her knowledge with her peers and presents on topics that impact future ready libraries.