The World of Minecraft

From the Series Searchlight Books ™ — The World of Gaming

  • Interest Level: Grade 3 - Grade 5   ·  
  • Reading Level: Grade 3

Do you know all the different ways that video game fans can play Minecraft? Do you know where the inventor of Minecraft got the idea for the game? This book explores the history and culture surrounding the Minecraft games, books, toys, and more. You’ll have more fun than a Minecraft player building a fortress as you learn strategies for playing the game and more fascinating facts.

Format List Price Your Price Qty
978-1-51248-313-0
$30.65 $22.99
978-1-54151-198-9
$9.99 $9.99
978-1-51248-317-8
$46.65 $34.99
Interest Level Grade 3 - Grade 5
Reading Level Grade 3
Genre Nonfiction
Copyright 2018
Publisher Lerner Publishing Group
Brand Searchlight Books ™
Imprint Lerner Publications ™, LernerClassroom
Language English
Number of Pages 32
Publication Date 2018-01-01
Reading Counts! Level 5.3
BISACS JNF052000, JNF021000
Dewey 794.8
Graphics Full-color illustrations
Dimensions 7 x 9
Lexile 800
Guided Reading Level T
Features Bibliography/further reading, Glossary, Index, Photo captions, Reviewed, Sidebars, Table of contents, and eSource

Reviews

Anastasia Suen

Booktalk: Explore the history and culture surrounding the Minecraft games, books, toys, and more.

Snippet: Minecraft fans play in a vast world with almost unlimited freedom to be creative. But would you believe that the basic elements of Minecraft were created in only a few days? A Swedish game developer named Markus “Notch” Persson coded the game that quickly in 2004. He was in a hurry because he wanted to move on to other games. He had no idea the one he’d just made would become a smash hit.

Author: Heather E. Schwartz

When Heather E. Schwartz was thirteen years old, she tracked down several lead orphans from the 1983 movie "Annie" and interviewed them by phone. As an adult, she realized she could apply those same early instincts to a career as a journalist and writer. She is the author of more than 35 nonfiction children's titles, published by Lerner Publishing Group, Capstone Press, Teacher Created Materials, Lucent Books, and Tangerine Press, a Scholastic imprint. She has written articles for National Geographic Kids and Discovery Girls. In addition, she developed the content for KidsGetArthritisToo.org, the juvenile section of the Arthritis Foundation's website. Other credits in the children's market include articles for Teen, Girls' Life, and All About You magazines. Additionally, Ms. Schwartz is a former editor at Bridal Guide magazine, co-author of Bridal Guide Magazine's How to Choose the Perfect Wedding Gown (Warner, 2004), and contributor to The Takeout Cookbook (Knock Knock 2007).