Chavo the Invisible

From the Series Game for Adventure

  • Interest Level: Kindergarten - Grade 3
  • Reading Level: Grade 1

Chavo is the last player to get picked for capture the flag. But that’s okay. Chavo’s small, but he just might surprise people with his quick thinking. Can Chavo protect his flag? Will he outwit the other team? Find out in this word-free graphic novel, the third installment in the Game for Adventure series.

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978-1-5415-1046-3
$7.99
978-1-5415-1873-5
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Interest Level Kindergarten - Grade 3
Reading Level Grade 1
Genre Graphic Novels
Copyright 2018
Publisher Lerner Publishing Group
Imprint Graphic Universe ™
Language English
Number of Pages 32
Publication Date 2018-01-01
Text Type Fiction
BISACS JUV008040, JUV032040, JUV051000
Dewey 741.5/973
Graphics Full-color illustrations
Dimensions 7.75 x 10.25
Guided Reading Level WB
Features Awards, Original artwork, and Reviewed

Awards

  • Little Maverick Graphic Novel Reading List, Winner, 2020

Reviews

School Library Journal

“Highly recommended for elementary graphic novel collections.”—School Library Journal

Good Comics for Kids

Chavo the Invisible is the third installment of writer Lee Nordling’s ‘’Game For Adventure” series of wordless mini-graphic novels, following Andrew the Seeker and Belinda the Unbeatable. It’s his first with artist Flavio Silva, as Patty Cake‘s Scott Roberts drew the two previous installments. If you missed either of those, there’s no reason to worry; Chavo is just as self-contained and standalone. The only thing the books share is their concept and, to a degree, members of their little kid casts, with the stars of some books playing minor roles in the others.

That concept is, admittedly, a very simple one, but that very simplicity lends it both a universality and most of its punch. In each ’’Game For Adventure’’ book, the title child is the star in an epic instance of some fairly common childhood game, in which the mundane surroundings of the kids’ school or neighborhood melt away and are replaced by a more fantastical setting. The game itself becomes something much more. So Andrew played hide-and-seek with a monster, and Belinda and her classmates played musical chairs on an arcade-like obstacle course in which the musical notes attacked them. And now Chavo plays capture the flag in the park.

This is probably the most exciting of the three—which I realize might not be saying too much given how similar they all are—due to the fact that there’s a bit of ironic drama built into the story and, well, capture the flag is a lot more fun and complex a game than musical chairs is, you know? There’s a reason why kids continue to play capture the flag later in their lives than they do musical chairs.

As for the drama, Chavo is the first one at the park to play, getting there with his flashlight while it’s still quite sunny and bright out. Gradually night falls and more and more kids come. The two biggest kids are captains, and they begin picking their teams. Chavo is the last one picked…almost as if he’s invisible, and the team captains can’t even see him standing there.

Once the sides are picked and the flags placed in their spots, the park turns into an alien landscape—half purple and half blue, denoting the territory of the two factions—and populated with alien fauna. The flashlights become high-tech, handheld lasers; when the laser beam hits a victim, they freeze in place, a little force field appearing around them to signify that they are in stasis.

In rather short order, everyone on Chavo’s team is frozen…except Chavo. And then the game essentially becomes a 10-to-one match between all of Team Purple and Chavo. He proves to be action-movie awesome at the game, devising elaborate traps and tricks, dodging paralysis rays, outrunning everyone, and even hiding with ninja-like stealth…almost as if he’s invisible.

The change in artists likely won’t be too terribly apparent to readers, even older ones, unless they are reading the books in pretty close proximity to one another. I liked Silva’s rendering a bit more than Roberts’, as he has a smoother style and his characters have a more animated look to them, but stylistically, he barely moves from the aesthetic Roberts established previously.

Given the wordless nature of the stories—there’s not even a sound effect or pictograph in this one—the storytelling is all on the artist, and so the fundamentals of comics are vastly more important than the design or rendering. That part both artists handle well.

As with the other ‘’Game For Adventure’’ comics, Chavo manages to crystallize a feeling from childhood, a visualization of play, in which a set of rules, steps, and actions are transformed through imagination into something incredible.