Coding in the Real World
From the Series Kids Get Coding
Did you know that computers are around us almost all the time? They’re in cars, streetlights, and even the grocery store checkout!
Learn all about the computers that help us every day and the computer code that makes them work. Then, using the link in this book, you can try out your new skills and design your own helpful machines! Self-directed projects and activities help kids learn the basics of coding.
What’s an algorithm? How do you fix bugs? What is an app? How do you program a computer game? The Kids Get Coding series leads students through the basics of computer programming using real-world examples and practical activities.
Format | Your Price | Add |
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978-1-5124-3943-4
|
$19.99 | |
978-1-5124-5586-1
|
$10.99 | |
978-1-5124-7152-6
|
$29.99 |
Interest Level | Grade 1 - Grade 4 |
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Reading Level | Grade 3 |
Category | 5 Kinds of Nonfiction, 5KN: Active Nonfiction, 5KN: Traditional Nonfiction, Makerspace, Makerspace: Computers/Technology, STEM, STEM: Technology/Coding |
Copyright | 2018 |
Publisher | Lerner Publishing Group |
Imprint | Lerner Publications ™, LernerClassroom |
Language | English |
Number of Pages | 24 |
Publication Date | 2017-08-01 |
Reading Counts! Level | 3.3 |
Author: Heather Lyons
Author Heather Lyons is a co-founder of blue{shift} coding, a company specializing in teaching coding to young programmers. You can read more about blue{shift} at blueshiftcoding.com.
Illustrator: Alex Westgate
Alex Westgate is an illustrator, designer, and artist working and living in Toronto, ON. He has worked with the BBC, Royal Canadian Mint, Reader’s Digest, Western Union, AT&T, the Washington Post, and Hachette.
Lerner eSource™ offers free digital teaching and learning resources, including Common Core State Standards (CCSS) teaching guides. These guides, created by classroom teachers, offer short lessons and writing exercises that give students specific instruction and practice using Common Core skills and strategies. Lerner eSource also provides additional resources including online activities, downloadable/printable graphic organizers, and additional educational materials that would also support Common Core instruction. Download, share, pin, print, and save as many of these free resources as you like!
Kids Get Coding
What’s an algorithm? How do you fix bugs? What is an app? How do you program a computer game? This series leads students through the basics of computer programming using real-world examples and practical activities. View available downloads →
Reviews
Booklist
With bright, colorful illustrations and a pleasantly jumbled layout, these titles in the Kids get Coding series introduce key computer programming concepts to early elementary-schoolers. Each volume uses approachable, everyday examples and a friendly tone to both explain why coding is important and invite readers to try a few simple activities in the text or a linked website, which includes both Scratch exercises and worksheets. Coding in the Real World explains computer basics, such as input, output, sensors, and highlights some of the unexpected places coding is important, such as street lights and grocery stores. The lessons get more specific in Coding to Create and Communicate, which covers social media, internet literacy, and the fundamentals of email, video calls, and metadata, among other things. A warning against sharing too much personal information online is particularly helpful. Programming Awesome Apps walks readers through the process of developing a simple app, and a linked Scratch module allows readers to see how the app works firsthand. Centered around designing an adventure game, Programming Games and Animation addresses how to code character movements, game play, and score keeping. The simple, straightforward text is nicely pitched to a younger audience, and the cheerful illustrations and hands-on components give this useful, high-interest topic added appeal.