Coding in the Real World

From the Series Kids Get Coding

  • Interest Level: Grade 1 - Grade 4   ·  
  • Reading Level: Grade 3

Did you know that computers are around us almost all the time? They’re in cars, streetlights, and even the grocery store checkout! Learn all about the computers that help us every day and the computer code that makes them work. Then, using the link in this book, you can try out your new skills and design your own helpful machines!

Format List Price Your Price Qty
978-1-5124-3943-4
$26.65 $19.99
978-1-5124-5586-1
$7.99 $7.99
978-1-5124-5053-8
$39.99 $29.99
Interest Level Grade 1 - Grade 4
Reading Level Grade 3
Genre Nonfiction
Subject Makerspace, Makerspace: Computers/Technology, STEM, STEM: Technology/Coding
Copyright 2018
Publisher Lerner Publishing Group
Imprint Lerner Publications ™, LernerClassroom
Language English
Number of Pages 24
Publication Date 2017-08-01
Reading Counts! Level 3.3
BISACS JNF051120, JNF012040
Dewey 005.1
Graphics Full-color illustrations
Dimensions 7.5 x 8.875
Lexile 580
Guided Reading Level P
Features Activities, Charts/Graphs/Diagrams, Glossary, Index, Page Plus™, Reviewed, Table of contents, Teaching Guides, and eSource

Reviews

Booklist

With bright, colorful illustrations and a pleasantly jumbled layout, these titles in the Kids get Coding series introduce key computer programming concepts to early elementary-schoolers. Each volume uses approachable, everyday examples and a friendly tone to both explain why coding is important and invite readers to try a few simple activities in the text or a linked website, which includes both Scratch exercises and worksheets. Coding in the Real World explains computer basics, such as input, output, sensors, and highlights some of the unexpected places coding is important, such as street lights and grocery stores. The lessons get more specific in Coding to Create and Communicate, which covers social media, internet literacy, and the fundamentals of email, video calls, and metadata, among other things. A warning against sharing too much personal information online is particularly helpful. Programming Awesome Apps walks readers through the process of developing a simple app, and a linked Scratch module allows readers to see how the app works firsthand. Centered around designing an adventure game, Programming Games and Animation addresses how to code character movements, game play, and score keeping. The simple, straightforward text is nicely pitched to a younger audience, and the cheerful illustrations and hands-on components give this useful, high-interest topic added appeal.

Illustrator: Alex Westgate

Alex Westgate is an illustrator, designer, and artist working and living in Toronto, ON. He has worked with the BBC, Royal Canadian Mint, Reader's Digest, Western Union, AT&T, the Washington Post, and Hachette.

Author: Heather Lyons

Author Heather Lyons is a co-founder of blue{shift} coding, a company specializing in teaching coding to young programmers. You can read more about blue{shift} at blueshiftcoding.com.

Lerner eSource™ offers free digital teaching and learning resources, including Common Core State Standards (CCSS) teaching guides. These guides, created by classroom teachers, offer short lessons and writing exercises that give students specific instruction and practice using Common Core skills and strategies. Lerner eSource also provides additional resources including online activities, downloadable/printable graphic organizers, and additional educational materials that would also support Common Core instruction. Download, share, pin, print, and save as many of these free resources as you like!

Kids Get Coding

What’s an algorithm? How do you fix bugs? What is an app? How do you program a computer game? This series leads students through the basics of computer programming using real-world examples and practical activities. View available downloads →