Video Games

A Graphic History

From the Series Amazing Inventions

  • Interest Level: Grade 3 - Grade 6
  • Reading Level: Grade 4

Video games evolved over decades from simple consoles to cutting-edge entertainment in homes and arcades. In the twenty-first century, they’ve also become some of the world’s most popular apps. Find out more about the technological innovations, major players, and controversies that have made video-game history. And from the role of game cartridges to the power of the internet, learn how new inventions keep taking gaming to the next level.

Format Your Price Add
978-1-5415-8150-0
$20.99
978-1-7284-2018-9
$8.99
978-1-7284-3269-4
$31.99
978-1-7284-6507-4
$39.99
978-1-7284-6505-0
$19.99
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Interest Level Grade 3 - Grade 6
Reading Level Grade 4
Genre Graphic Novels, Science
Category 5 Kinds of Nonfiction, 5KN: Narrative Nonfiction, STEM, STEM: Engineering, STEM: Technology
Copyright 2021
Publisher Lerner Publishing Group
Imprint Graphic Universe ™
Language English
Number of Pages 32
Publication Date 2021-08-03
Text Type Informational/Explanatory
BISACS JNF062020, JNF061010, JNF021060
Dewey 794.8
Dimensions 7 x 9
Lexile 720
Guided Reading Level V
ATOS Reading Level 4.5
Accelerated Reader® Points 0.5
Features Bibliography/further reading, Glossary, Index, Original artwork, Reviewed, Source notes, and Table of contents

Reviews

School Library Journal, Series Made Simple

“The graphic novel format and choice of high interest topics will keep these books in constant circulation.”—School Library Journal