Video Games
A Graphic History
From the Series Amazing Inventions
Video games evolved over decades from simple consoles to cutting-edge entertainment in homes and arcades. In the twenty-first century, they’ve also become some of the world’s most popular apps. Find out more about the technological innovations, major players, and controversies that have made video-game history. And from the role of game cartridges to the power of the internet, learn how new inventions keep taking gaming to the next level.
Format | Your Price | Add |
---|---|---|
978-1-5415-8150-0
|
$20.99 | |
978-1-7284-2018-9
|
$8.99 | |
978-1-7284-3269-4
|
$31.99 | |
978-1-7284-6507-4
|
$39.99 | |
978-1-7284-6505-0
|
$19.99 |
Interest Level | Grade 3 - Grade 6 |
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Reading Level | Grade 4 |
Genre | Graphic Novels, Science |
Category | 5 Kinds of Nonfiction, 5KN: Narrative Nonfiction, STEM, STEM: Engineering, STEM: Technology |
Copyright | 2021 |
Publisher | Lerner Publishing Group |
Imprint | Graphic Universe ™ |
Language | English |
Number of Pages | 32 |
Publication Date | 2021-08-03 |
Text Type | Informational/Explanatory |
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BISACS | JNF062020, JNF061010, JNF021060 |
Dewey | 794.8 |
Dimensions | 7 x 9 |
Lexile | 720 |
Guided Reading Level | V |
ATOS Reading Level | 4.5 |
Accelerated Reader® Points | 0.5 |
Features | Bibliography/further reading, Glossary, Index, Original artwork, Reviewed, Source notes, and Table of contents |
Reviews
School Library Journal, Series Made Simple
“The graphic novel format and choice of high interest topics will keep these books in constant circulation.”—School Library Journal