From the Series Sports Coding Concepts
Sport-oriented hands-on activities introduce readers to conditionals and other fundamental coding concepts. Through games and activities using common household supplies, readers learn how to create rules that govern reactions and build their understanding of how computers work.
|Interest Level||Grade 1 - Grade 3|
|Reading Level||Grade 1|
|Category||5 Kinds of Nonfiction, 5KN: Active Nonfiction, 5KN: Traditional Nonfiction, Makerspace, Makerspace: Computers/Technology, STEM, STEM: Technology/Coding|
|Publisher||Lerner Publishing Group|
|Imprint||Lerner Publications ™|
|Number of Pages||32|
School Library Journal, Series Made Simple
“With an emphasis on rote movement, sequences, and clear results, sports provide fine metaphors for computer programming.”—School Library Journal, Series Made Simple
Author: Allyssa Loya
Allyssa Loya is an elementary school librarian in North Texas. Her passion for bringing meaningful learning to students let her to cultivate a technology-forward library that includes a makerspace and coding club. She loves sharing her knowledge with her peers and presents on topics that impact future ready libraries.